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Simply Optimized Textures Skyrim카테고리 없음 2020. 1. 23. 01:43
- Skyrim Optimized Vanilla Textures
- Simply Optimized Textures Skyrim 2
- Simply Optimized Textures Skyrim 4
Simply Bigger Giants and Mammoths (With fixed hitboxes) Simply Optimized Textures for SSE SkyHUD SkyGrace - Gender Race And Class Enhancement (Full with Attributes) Skyland Watercolor Skyrim 2017 Textures Skyrim 3D Trees and Plants Skyrim Save System Overhaul Skyrim Trading Posts Remastered SkyrimSE Re-Engaged ENB (SKSE64) Havok Fix. This mod basically provide optimized version for all the un-optimized vanilla texture (around 4.500 of them + 15.000 other for the Distant Terrain). Some (thousands) textures From the original BSA are saved in a wrong format (usually DXT5 without alpha) resulting in a waste a Vram.
Anoniem1 wrote: Thanks for your work. This will be an interesting read though: Skyrim SE now supports BC7 texture compression.
This is far superior to the older styles of texture compression original Skyrim uses. BC7 is so good, it can be used to save textures we previously had to leave uncompressed while keeping the file size the same as the old textures for Skyrim but maintaining nearly perfect quality compared to the uncompressed textures.I was totally aware of BC7 compression way before this postFor this mod it is not relevant at all since Bethesda textures are already compressed in DXT (with blank alpha though) or are uncompressed low quality diffuse.It's only recommanded for texture you create with alpha channel.Edited by Abendaron, 02 January 2017 - 04:26 PM. Anoniem1 wrote: Thanks for your work. This will be an interesting read though: Skyrim SE now supports BC7 texture compression.
This is far superior to the older styles of texture compression original Skyrim uses. BC7 is so good, it can be used to save textures we previously had to leave uncompressed while keeping the file size the same as the old textures for Skyrim but maintaining nearly perfect quality compared to the uncompressed textures. Abendaron wrote: I was totally aware of BC7 compression way before this postFor this mod it is not relevant at all since Bethesda textures are already compressed in DXT (with blank alpha though) or are uncompressed low quality diffuse.It's only recommanded for texture you create with alpha channel.One other thing, not sure what the archive name was before this, but when installing would it be advisable to load the BSA into ram? Anoniem1 wrote: Thanks for your work. This will be an interesting read though: Skyrim SE now supports BC7 texture compression.
This is far superior to the older styles of texture compression original Skyrim uses. BC7 is so good, it can be used to save textures we previously had to leave uncompressed while keeping the file size the same as the old textures for Skyrim but maintaining nearly perfect quality compared to the uncompressed textures. Abendaron wrote: I was totally aware of BC7 compression way before this postFor this mod it is not relevant at all since Bethesda textures are already compressed in DXT (with blank alpha though) or are uncompressed low quality diffuse.It's only recommanded for texture you create with alpha channel. Anoniem1 wrote: One other thing, not sure what the archive name was before this, but when installing would it be advisable to load the BSA into ram? Anoniem1 wrote: Thanks for your work. This will be an interesting read thoughTL;DR: Skyrim SE now supports BC7 texture compression.
This is far superior to the older styles of texture compression original Skyrim uses. BC7 is so good, it can be used to save textures we previously had to leave uncompressed while keeping the file size the same as the old textures for Skyrim but maintaining nearly perfect quality compared to the uncompressed textures. Abendaron wrote: I was totally aware of BC7 compression way before this postFor this mod it is not relevant at all since Bethesda textures are already compressed in DXT (with blank alpha though) or are uncompressed low quality diffuse.It's only recommanded for texture you create with alpha channel.
Anoniem1 wrote: One other thing, not sure what the archive name was before this, but when installing would it be advisable to load the BSA into ram? Anoniem1 wrote: Thanks for your work. This will be an interesting read thoughTL;DR: Skyrim SE now supports BC7 texture compression. This is far superior to the older styles of texture compression original Skyrim uses. BC7 is so good, it can be used to save textures we previously had to leave uncompressed while keeping the file size the same as the old textures for Skyrim but maintaining nearly perfect quality compared to the uncompressed textures. Abendaron wrote: I was totally aware of BC7 compression way before this postFor this mod it is not relevant at all since Bethesda textures are already compressed in DXT (with blank alpha though) or are uncompressed low quality diffuse.It's only recommanded for texture you create with alpha channel.
Anoniem1 wrote: One other thing, not sure what the archive name was before this, but when installing would it be advisable to load the BSA into ram? Anoniem1 wrote: Thanks for your work. This will be an interesting read thoughTL;DR: Skyrim SE now supports BC7 texture compression. This is far superior to the older styles of texture compression original Skyrim uses. BC7 is so good, it can be used to save textures we previously had to leave uncompressed while keeping the file size the same as the old textures for Skyrim but maintaining nearly perfect quality compared to the uncompressed textures. Abendaron wrote: I was totally aware of BC7 compression way before this postFor this mod it is not relevant at all since Bethesda textures are already compressed in DXT (with blank alpha though) or are uncompressed low quality diffuse.It's only recommanded for texture you create with alpha channel.
Anoniem1 wrote: One other thing, not sure what the archive name was before this, but when installing would it be advisable to load the BSA into ram? Anoniem1 wrote: Thanks for your work. This will be an interesting read thoughTL;DR: Skyrim SE now supports BC7 texture compression.
This is far superior to the older styles of texture compression original Skyrim uses. BC7 is so good, it can be used to save textures we previously had to leave uncompressed while keeping the file size the same as the old textures for Skyrim but maintaining nearly perfect quality compared to the uncompressed textures.
Abendaron wrote: I was totally aware of BC7 compression way before this postFor this mod it is not relevant at all since Bethesda textures are already compressed in DXT (with blank alpha though) or are uncompressed low quality diffuse.It's only recommanded for texture you create with alpha channel. Anoniem1 wrote: One other thing, not sure what the archive name was before this, but when installing would it be advisable to load the BSA into ram?
Hi there,I've just started to modify Skyrim with the Skyrim Revisited guide but I'm having a couple of problems with the Optimized Vanilla Textures.The page on Nexus mods have been modified two times in the last five days, I do not know how to successfully add it into mod manager.The HD textures file was downloaded manually two days ago and added to my profile in Mod organizer. (I'm not using the DDSOpt method)At that time I installed those files: Optimized Vanilla Textures SD, Optimized Dawnguard HD, Optimized Hearthfires HD, Optimized Dragonborn HD.Tonight I saw the link on Nexusmods had changed and there is only one option. My plan was to replace the files in Mod organizer with the new ones.There is now two file to download for the High definition:- High Definition Base Game Textures for Everyone (Part 1-2)- High Definition DLC for ModOrganizer Users (Part 2-2 - Extract Me)What is the right way to install it now?Edited by MetalheadVez, 28 January 2016 - 10:16 PM. 1) Go to2) Download High Definition Base Game Textures for Everyone (Part 12).7z and High Definition DLC for ModOrganizer Users (Part 22 - Extract Me).7z.3) Disable BSA Extraction In MO Options - Plugins Tab.3) Install High Definition Base Game Textures for Everyone (Part 12).7z as normal from MO.4) Extract the three 7z files from High Definition DLC for ModOrganizer Users (Part 22 - Extract Me).7z to a temporary directory.5) Install Dawnguard.7z, Hearthfires.7z, and Dragonborn.7z as normal from MO.6) Re-enable BSA Extraction In MO Options - Plugins tab.
Skyrim Optimized Vanilla Textures
Hello,Many thanks for your answers! If it were up to me, I would not go to work and I would correct mods immediately:)Some additional questions to install Optimized Vanilla textures.1- The file 'High Definition Base Game Textures for Everyone (Part 1-2)' contains three folders: 00 Textures, 01 Installation Files for Non- MO Users, fomod and a wizard.txt document. Do I simply add or drag the textures folder into mod manager?
I tried it yesterday and it told me invalid game data:(2- With the new High Resolution DLC file, do I only need to replace my old files Dawnguard HD, Hearthfire HD and Dragonborn HD which are already in my Mod organizer with the new ones? (Using the Replace option?)A little bit off topic, for the prerequisites of DDSOpt do I change only the section configuration and ini or I continue the install with the 'launching an optimizing patch' section?What is the valid location where the recognized images files are located?After fixing this, everything should be good with the mods!Wish you a great day:)Edited by MetalheadVez, 29 January 2016 - 12:29 PM. Hello,Many thanks for your answers!
If it were up to me, I would not go to work and I would correct mods immediately:)Some additional questions to install Optimized Vanilla textures.1- The file 'High Definition Base Game Textures for Everyone (Part 1-2)' contains three folders: 00 Textures, 01 Installation Files for Non- MO Users, fomod and a wizard.txt document. Do I simply add or drag the textures folder into mod manager?
I tried it yesterday and it told me invalid game data:(2- With the new High Resolution DLC file, do I only need to replace my old files Dawnguard HD, Hearthfire HD and Dragonborn HD which are already in my Mod organizer with the new ones? (Using the Replace option?)A little bit off topic, for the prerequisites of DDSOpt do I change only the section configuration and ini or I continue the install with the 'launching an optimizing patch' section?What is the valid location where the recognized images files are located?After fixing this, everything should be good with the mods!Wish you a great day:)1) Use the install mod button in Mod Organizer and point it at the 7z. Do not install it manually. It will come up with the FOMOD installer.2) Yes.
Simply Optimized Textures Skyrim 2
Dear Neovalen, thank you for your guide, that has been a stable guide for me for the last two years. It invaluable and all the work you do is beyond measure. Started a new profile and using the above mentioned HD optimized textures. Following your guide on your Skyrim Revisited: Legendary Edition page, you still have UHRP(unofficial high resolution patch) installed.
Simply Optimized Textures Skyrim 4
According to Tony971 on his page if you use the high def version, this patch is no longer needed, as he has intergrated them into his optimized HD textures. Therefore is it still required in your guide.
Thank you again for all your work, and a little insight regarding this appreciated.yours sincerely Berndaroy.SORRY NEOVALEN found your answer on one of your other replies!!!!!!!!!!Edited by berndaroy, 30 January 2016 - 08:55 AM. I just wanted to second what ZannaLion said.I remembered repeatedly seeing on Arthmoor's mod pages the warning, ' DO NOT EXTRACT YOUR BSA FILES!' So when MO asked me about extracting them, I was really hesitant and ended up picking not to, even though the guide had already had me enable that.